Artist Guidelines
We don't care if you've never been published
before or whatever. None of us were until we started this. If it's good, it
goes in. Payment currently is $50 for a b&w full page. Payment terms are half
on completion, and half on publication. You also will receive a copy of the
published work. This will hopefully go up as production increases. I may ask
you to do a comp piece in the Battlelords universe before I assign anything.
I won't ask for more than one though. Some of our art is used in electronic
documents only; so let me know if this is a problem.
We accept, and prefer to take, online art
submissions. Send us the URL of your art, or email
your artwork directly to us (jpegs please). Battlelords is a
science-fiction game, so please submit sci-fi artwork if at all possible. We
need to find artists capable of rendering aliens (If you want, you can use the
race pictures for Battlelords as a guide. Find them at the bottom of this page,
under "What kind of freak would you like to
learn more about?"), futuristic worlds, spaceships, and vehicles.
Please keep this in mind when selecting pieces to send. I cannot promise that a
submission containing only fantasy (medieval) artwork will be seriously
considered. Payment for art is upon publication. Please read, and follow the
artist guidelines below before you submit your artwork to us. If you have any
questions about what to submit or about the guidelines, please contact the Art
Director, Michael Osadciw (mOsadciw@SSDC.Com)
SSDC, Inc. is a game company that produces
role-playing games (RPGs). Currently we produce Battlelords of the 23rd
Century, a sci-fi RPG and Blood Dawn, a post-apocalyptic RPG. Interior
illustrations for Battlelords are black and white using pen and ink, ink wash,
pencil, watercolor, or combinations of the above. Blood Dawn's interior
illustrations will be pencil and/or charcoal or the like. At the moment color
artwork is only needed for front and back cover art. Consequently, not much
color work is needed at the moment. We are also producing many supplements as
electronic documents also. Check out the catalog for more information on this. The
guidelines below will relate to Battlelords exclusively. They should also only
be used in regards to interior black and white art. Cover art is a different
story. I will make an announcement on the website if cover art is needed.
We at SSDC strive to put a lot of detailed art into our RPGs. Sci-fi games need a
lot of art to get across their ideas of totally alien venues. Lots of people
know what an elf looks like, but how many know what a Phentari looks like. The
strength of Battlelords is the depth and uniqueness of its player character
races. In the last ten years many of the player-character races have developed
a consistent look (There are now 28 PC races). Battlelords is unusual in that
it is not a human centered game or "us vs. the Aliens" kind of thing.
Humans are merely a small piece of the big galactic puzzle, and should not be
given any more importance than the other races.
Some races are still in development, but the finished ones need to look the same,
like Phentari, Eridani, and Ram Python. Many races have distinctive looks and
characteristics that need to come across in the illustrations. Orion Rogues are
always flashy and flamboyant. Eridani are gaudy in a militaristic sense and
always carry swords. Some newer races characteristics are not known yet. I have
no idea what an Ikrini Geomancer will wear for a night on the town. We have eleven
books worth of background information on Battlelords now, and we encourage
anyone doing art for us to use these references and ask a lot of questions. No,
this does not mean you have to buy eleven books to work for us (although we'd
sure appreciate it ;-). We'll xerox what you'll need.
As far as the subject matter goes, it's a whole universe so it's totally wide
open. We may have a few specific pictures in mind that have to be done a
certain way, but sometimes there will be something assigned with a description
like "We want a picture of a cool floating city". When it's vague
like this, we encourage you to go nuts with the idea. Do what you want. If we
think it's cool it goes in. When giving people weapons and armor, check out
what I've (Mike Osadciw) done so far. Look through Lock-N-Load for weapon
ideas. Gamers like to see that connection. That way they can point to a picture
and say, "Ooh, he's holding an Able 3 Omega Cannon. That's cool!" We
also want to avoid the common syndrome in the hobby gaming industry of
"generic gaming picture #7". Even on small drawings we want some kind
of spark and something to do with Battlelords.
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