Writer Guidelines
We accept, and prefer to take, online written
submissions. Email your written work directly
to us (Word please). Battlelords is a science-fiction game, so please
submit written work with a sci-fi flavor if at all possible. We need to find
writers to create modules and expand on the vast amount of sparsely mentioned
items throughout Battlelords. We are also looking for writers interested in the
Blood Dawn world. Products for Blood Dawn will only be in electronic format in
the immediate future. Payment for writing is based on product sold, and is paid
annually. If you are selected to do writing for us, then you will need to read,
print complete, and send us a copy of the non-disclosure
agreement. This document simply states that you will not blurt out any
unpublished information you may be privy to while writing. Please read, and
follow the writer guidelines below before you submit your writing to us. Please
limit your submissions to 10-12 pages maximum. I have many submissions to go
thru and keeping it short will allow me to get back to you faster. Word count
per page should be between 1000-1200 words per page, counting the
"a"s and "the"s (some people don't so we'd have to say
that). The range is for some variability in layout. Please include your contact
information so I can get back to you. Writers are expected to keep us informed
of their progress at least once a month, via email. Writers do not receive any
free products, but will receive a discount, and a copy of any product that their
writing appears in. If you have any questions about
what to submit or about the guidelines, please contact Aaron Thies (aThies@SSDC.Com).
How does the process work? Read over these guidelines. Send in your writing sample and a signed NDA.
Once your sample is approved you will have to read, sign, and return a writer contract. You wil then either choose a project, or be assigned one.
You will have to provide us with an update on your project on the first of every month.
What do you get out of this? You will earn a 3% royalty on the sale (retail) price of each
product you are published in, provided your work constitutes more than 50% of a book. If you
write something smaller we will pay you a $20/page (after layout); partial pages will be
paid as a percentage of a full page.
I. Introduction
SSDC is one if the fastest growing game companies in the industry, and has achieved
a great deal of success since it's founding in 1999. SSDC's objective is to
expand its product line, in the efforts to produce high quality games. The boys
at SSDC, as we call ourselves, are actively seeking talented, creative,
innovative free-lance writers and designers to help us in this endeavor. It is
our hope that you will be one of them.
This packet of information is intended to answer many of your questions you may have
concerning SSDC and our criteria for submissions.
Currently, we are most interested in producing supplements and adventures for Battlelords
of the 23rd Century, and our post apocalyptic game Blood Dawn. In addition, we
are interested in looking at innovative game designs as we expand our horizons
into the field of non role-playing games.
The boys at SSDC are selective about materials that we might publish. In addition
to the grammatical guidelines that follow, we demand that all submissions have
been extensively play tested. This will insure that the material is coherent,
playable, and fun. We want material with progressive ideas that explore new
role-playing frontiers. The quality of our material has always been considered
excellent, and we want to continue to carry on that tradition.
II. What is Battlelords?
Battlelords of the 23rd Century is a science fiction, science fantasy role-playing game.
The setting of the Battlelords game is a foreboding universe in a distant
future, which is grim, dark and deadly. The time of reckoning is 2279. The
exploration and development of the known universe is progressing at a fantastic
rate. The Galactic Alliance has prophesied the complete control of the universe
by the turn of the millennium. Huge, powerful mega-corporations run it all from
behind the scenes. The twelve races of the Alliance work as caretakers, shaping
and expanding the horizon of knowledge, extending to touch the farthest reaches
of space. Frontier Colonies populate neighboring galaxies: Andromeda, Fornax,
Spirax (M33), and the Magellanic Clouds. Outpost dot M32 and the cluster galaxy
of Talcos in Ursa Major, some 200,000,000 light years from Terra. A continuing
battle rages to drive out the evil Arachnid presence. Strange reports of ghost
ships, robot warriors, and evidence of ancient human cultures are whispered
across the vast, empty stretches of nothingness to the hearts of the bold,
strong and curious. There is a demand for warriors, for men and women with
nerves of steel, carrying large scary weapons, to protect the innocent. The
call for assistance can be heard across the galaxies, as colony worlds struggle
to survive in a morass of conflict, danger, uncertainty and pain.
The omnipotent and ubiquitous mega-corporations respond to society's screams for
help. They have just hired a few good men to get the job done, for a price.
These individuals are known as Battlelords. Though they are from a dozen
different races, with different views and attitudes, they all have one thing in
common. They all believe that he, she or it can make a difference. These rough
and rugged individuals hail from the vast savannahs of Cashouils, the infernal
volcanic regions of Trishmag, the methane hell of Eridine, and the great seas
of Pythos. They are matrix controllers, empaths, healers, bounty hunters,
swordsaints, changelings, corporate mercenaries, spies, and soldiers. Each
Battlelord has a personal agenda, yet they are thrown together in order to
carve out a common destiny. A Battlelord's job is simple, do anything and
everything to stay alive, and when in doubt Lock-N-Load!
III. Format of Submissions
All submissions should be manually typed or word-processed. Submissions should be
on white - please no fancy colors - long grain, 8.5 x 11 paper. Submissions
should be in accordance to these specifications:
- Lines are double spaces
- Do not place text on both sides of the sheet(s) of paper, you gain no brownie points if its double sided
- A 1 inch margin on all sides
- Paragraphs are indented 5 spaces
- Each page should have a header with your last name upon it, and the page number
- Maps, if included, should be on .24 inch graph paper, and should be drawn with a black, felt tip pen
- Please use Garamond Condensed, 10 point font if possible
- Books should be 108 pages minimum
IV. Submission Process
First, you must submit a proposal, along with the non-disclosure
agreement. Please read the non-disclosure agreement carefully.
A proposal should include either a synopsis of the adventure or supplement, an
overview of the game, or a description of the accessory. In addition, send an
outline of the material if it is possible.
We will thoroughly review your proposal. If we are interested in your material, we
will contact you and ask for a complete manuscript. In some cases, we will draw
up a contract and set deadlines.
Second, after completing your manuscript and sending it to us, we will peruse your
material. We will decide if your material is acceptable, acceptable yet needs
rewriting, or non-acceptable. Materials not accepted will be returned with our
regrets.
We remind you that courtesy dictates that all unsolicited material be accompanied
by a self addressed stamped envelope.
V. Writing Guidelines
Submissions should be free from typographical errors. The best way to insure that a
document is free from typos is to have an objective party read your completed
material (friend, parent, teacher...). Running a computer spell checker program
is helpful, yet these programs will not catch all spelling mistakes. Spell
check programs usually miss:
- to, too, two
- their, there, they're
Allowing an objective party to proofread your
material will greatly increase the chances that your material will be
published. As a personal note, there is nothing more nerve racking than a
manuscript full of spelling mistakes, typos and grammatical errors. Sloppy
manuscripts show us that your skills as a writer are poor. Try to make an
excellent impression, and have your material proofread thoroughly. First
impressions are important, and our first impression of your talent will be
based on your manuscript.
If you are truly serious about publishing material for SSDC then pay close
attention to the following paragraphs. These paragraphs will briefly discuss
the pet peeves of the submissions director and staff at SSDC.
A. Tense
The most important property that the principal parts of verbs show is tense, which
refers to time distinctions that verbs express. I hate it when present and past
tense verbs are mixed in the same sentence. Mixing tense confuses readers, and
effectively destroys the flow of the sentence.
Incorrect use of tense:
He knelt in the great chamber drawing his sword.
In the above example knelt is past tense, while
drawing is present tense. Correct use of tense:
As he knelt in the chamber he drew his sword.
He knelt in the temple after drawing his sword.
Inside the temple, after drawing his sword he knelt.
In the above example knelt is past tense, and drew
is also past tense. Tense should always remain in the sentence, in the
paragraph, and in the entire text. Don't frustrate us with hodgepodge tense
use. Oh, by the way, we frustrate easily.
B. Dangling Prepositions
Writing colloquially, writing in a style that is similar to how we talk, is perfect for
fleshing out characters; however, it is a poor choice for descriptive writing.
Commonly, we end our spoken phrases with prepositions, "Who did you go to
the movies with?" or, "What did you do that for?" This is fine,
yet this is incorrect usage for written English. Careful rewording of the
sentence can avoid this pitfall while maintaining the meaning.
- Who did you go to the movies with?
- What did you do that for?
Can be changed to...
- With whom did you go to the movies?
- What possessed you to attempt that maneuver?
C. Run-On and Incomplete Sentences
When writing sentences make sure that they can be finished in one breath.
While attempting to track down the killers, John and Frank crept silently through the
underbrush, which was a dark shade of green, watching cautiously for the
guards, who wore the dark uniforms of the X corporation, one of the largest and
most dangerous corporations in the sector.
That was too long. In fact, things seemed to get a bit jumbled in that morass of
words. By keeping sentences short and to the point, one can express oneself
better, and the reader will better understand what he or she read.
By breaking the paragraph down into smaller, more mentally digestible sentences,
the author can get the point across.
John and Frank silently crept through the dark, green underbrush, as they tracked
down the killers. They watched cautiously for the dark uniformed guards. These
X corporation guards were a real threat, for X corporation was one of the
largest corporations in the sector.
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