Writer Guidelines
We accept, and prefer to take, online written submissions. Email your written work directly to us (Word please). Battlelords is a science-fiction game, so please submit written work with a sci-fi flavor if at all possible. We need to find writers to create modules and expand on the vast amount of sparsely mentioned items throughout Battlelords. We are also looking for writers interested in the Blood Dawn world. Products for Blood Dawn will only be in electronic format in the immediate future. Payment for writing is based on product sold, and is paid annually. If you are selected to do writing for us, then you will need to read, print complete, and send us a copy of the non-disclosure agreement. This document simply states that you will not blurt out any unpublished information you may be privy to while writing. Please read, and follow the writer guidelines below before you submit your writing to us. Please limit your submissions to 10-12 pages maximum. I have many submissions to go thru and keeping it short will allow me to get back to you faster. Word count per page should be between 1000-1200 words per page, counting the "a"s and "the"s (some people don't so we'd have to say that). The range is for some variability in layout. Please include your contact information so I can get back to you. Writers are expected to keep us informed of their progress at least once a month, via email. Writers do not receive any free products, but will receive a discount, and a copy of any product that their writing appears in. If you have any questions about what to submit or about the guidelines, please contact Aaron Thies (aThies@SSDC.Com).

How does the process work? Read over these guidelines. Send in your writing sample and a signed NDA. Once your sample is approved you will have to read, sign, and return a writer contract. You wil then either choose a project, or be assigned one. You will have to provide us with an update on your project on the first of every month.

What do you get out of this? You will earn a 3% royalty on the sale (retail) price of each product you are published in, provided your work constitutes more than 50% of a book. If you write something smaller we will pay you a $20/page (after layout); partial pages will be paid as a percentage of a full page.

I. Introduction

SSDC is one if the fastest growing game companies in the industry, and has achieved a great deal of success since it's founding in 1999. SSDC's objective is to expand its product line, in the efforts to produce high quality games. The boys at SSDC, as we call ourselves, are actively seeking talented, creative, innovative free-lance writers and designers to help us in this endeavor. It is our hope that you will be one of them.

This packet of information is intended to answer many of your questions you may have concerning SSDC and our criteria for submissions.

Currently, we are most interested in producing supplements and adventures for Battlelords of the 23rd Century, and our post apocalyptic game Blood Dawn. In addition, we are interested in looking at innovative game designs as we expand our horizons into the field of non role-playing games.

The boys at SSDC are selective about materials that we might publish. In addition to the grammatical guidelines that follow, we demand that all submissions have been extensively play tested. This will insure that the material is coherent, playable, and fun. We want material with progressive ideas that explore new role-playing frontiers. The quality of our material has always been considered excellent, and we want to continue to carry on that tradition.

II. What is Battlelords?

Battlelords of the 23rd Century is a science fiction, science fantasy role-playing game. The setting of the Battlelords game is a foreboding universe in a distant future, which is grim, dark and deadly. The time of reckoning is 2279. The exploration and development of the known universe is progressing at a fantastic rate. The Galactic Alliance has prophesied the complete control of the universe by the turn of the millennium. Huge, powerful mega-corporations run it all from behind the scenes. The twelve races of the Alliance work as caretakers, shaping and expanding the horizon of knowledge, extending to touch the farthest reaches of space. Frontier Colonies populate neighboring galaxies: Andromeda, Fornax, Spirax (M33), and the Magellanic Clouds. Outpost dot M32 and the cluster galaxy of Talcos in Ursa Major, some 200,000,000 light years from Terra. A continuing battle rages to drive out the evil Arachnid presence. Strange reports of ghost ships, robot warriors, and evidence of ancient human cultures are whispered across the vast, empty stretches of nothingness to the hearts of the bold, strong and curious. There is a demand for warriors, for men and women with nerves of steel, carrying large scary weapons, to protect the innocent. The call for assistance can be heard across the galaxies, as colony worlds struggle to survive in a morass of conflict, danger, uncertainty and pain.

The omnipotent and ubiquitous mega-corporations respond to society's screams for help. They have just hired a few good men to get the job done, for a price. These individuals are known as Battlelords. Though they are from a dozen different races, with different views and attitudes, they all have one thing in common. They all believe that he, she or it can make a difference. These rough and rugged individuals hail from the vast savannahs of Cashouils, the infernal volcanic regions of Trishmag, the methane hell of Eridine, and the great seas of Pythos. They are matrix controllers, empaths, healers, bounty hunters, swordsaints, changelings, corporate mercenaries, spies, and soldiers. Each Battlelord has a personal agenda, yet they are thrown together in order to carve out a common destiny. A Battlelord's job is simple, do anything and everything to stay alive, and when in doubt Lock-N-Load!

III. Format of Submissions

All submissions should be manually typed or word-processed. Submissions should be on white - please no fancy colors - long grain, 8.5 x 11 paper. Submissions should be in accordance to these specifications:

  • Lines are double spaces
  • Do not place text on both sides of the sheet(s) of paper, you gain no brownie points if its double sided
  • A 1 inch margin on all sides
  • Paragraphs are indented 5 spaces
  • Each page should have a header with your last name upon it, and the page number
  • Maps, if included, should be on .24 inch graph paper, and should be drawn with a black, felt tip pen
  • Please use Garamond Condensed, 10 point font if possible
  • Books should be 108 pages minimum

IV. Submission Process

First, you must submit a proposal, along with the non-disclosure agreement. Please read the non-disclosure agreement carefully.

A proposal should include either a synopsis of the adventure or supplement, an overview of the game, or a description of the accessory. In addition, send an outline of the material if it is possible.

We will thoroughly review your proposal. If we are interested in your material, we will contact you and ask for a complete manuscript. In some cases, we will draw up a contract and set deadlines.

Second, after completing your manuscript and sending it to us, we will peruse your material. We will decide if your material is acceptable, acceptable yet needs rewriting, or non-acceptable. Materials not accepted will be returned with our regrets.

We remind you that courtesy dictates that all unsolicited material be accompanied by a self addressed stamped envelope.

V. Writing Guidelines

Submissions should be free from typographical errors. The best way to insure that a document is free from typos is to have an objective party read your completed material (friend, parent, teacher...). Running a computer spell checker program is helpful, yet these programs will not catch all spelling mistakes. Spell check programs usually miss:

  • to, too, two
  • their, there, they're

Allowing an objective party to proofread your material will greatly increase the chances that your material will be published. As a personal note, there is nothing more nerve racking than a manuscript full of spelling mistakes, typos and grammatical errors. Sloppy manuscripts show us that your skills as a writer are poor. Try to make an excellent impression, and have your material proofread thoroughly. First impressions are important, and our first impression of your talent will be based on your manuscript.

If you are truly serious about publishing material for SSDC then pay close attention to the following paragraphs. These paragraphs will briefly discuss the pet peeves of the submissions director and staff at SSDC.

A. Tense

The most important property that the principal parts of verbs show is tense, which refers to time distinctions that verbs express. I hate it when present and past tense verbs are mixed in the same sentence. Mixing tense confuses readers, and effectively destroys the flow of the sentence.

Incorrect use of tense:

He knelt in the great chamber drawing his sword.

In the above example knelt is past tense, while drawing is present tense. Correct use of tense:

As he knelt in the chamber he drew his sword.
He knelt in the temple after drawing his sword.
Inside the temple, after drawing his sword he knelt.

In the above example knelt is past tense, and drew is also past tense. Tense should always remain in the sentence, in the paragraph, and in the entire text. Don't frustrate us with hodgepodge tense use. Oh, by the way, we frustrate easily.

B. Dangling Prepositions

Writing colloquially, writing in a style that is similar to how we talk, is perfect for fleshing out characters; however, it is a poor choice for descriptive writing. Commonly, we end our spoken phrases with prepositions, "Who did you go to the movies with?" or, "What did you do that for?" This is fine, yet this is incorrect usage for written English. Careful rewording of the sentence can avoid this pitfall while maintaining the meaning.

  • Who did you go to the movies with?
  • What did you do that for?

Can be changed to...

  • With whom did you go to the movies?
  • What possessed you to attempt that maneuver?

C. Run-On and Incomplete Sentences

When writing sentences make sure that they can be finished in one breath.

While attempting to track down the killers, John and Frank crept silently through the underbrush, which was a dark shade of green, watching cautiously for the guards, who wore the dark uniforms of the X corporation, one of the largest and most dangerous corporations in the sector.

That was too long. In fact, things seemed to get a bit jumbled in that morass of words. By keeping sentences short and to the point, one can express oneself better, and the reader will better understand what he or she read.

By breaking the paragraph down into smaller, more mentally digestible sentences, the author can get the point across.

John and Frank silently crept through the dark, green underbrush, as they tracked down the killers. They watched cautiously for the dark uniformed guards. These X corporation guards were a real threat, for X corporation was one of the largest corporations in the sector.

 
Another problem is incomplete sentences. There is no better way not to convey information than by using incomplete sentences.

  • While in the jungle. (What is going to happen?)
  • Killing them ruthlessly. (Who is killing them?)
  • Going into the star port. (Who or what is going to the star port? or What is going to happen?)

One can easily correct incomplete sentences by adding the missing information.

  • While in the jungle the party met Mushags.
  • The Eridani were killing them ruthlessly.
  • Kilonius is going to the star port.
  • While driving to the star port Euw, the Ram Python, let loose a real bad chunga. Euw was pleased with himself.

By proofreading your material, an author can catch and correct these problems easily. Do not let run on sentences and incomplete sentences ruin your work.

In the heat of battle people tend to talk fast and not necessarily with regards to proper etiquette. In those situations it's OK, realistic even, to have people using incomplete sentences like "Up there!" "On your left!" The writer should not use them in the actual writing but the characters should when fighting.

D. Damage

Please note this!!! Damage is not done to a target; rather damage is inflicted upon a target.

These are incorrect ways to describe damage:

  • A pulse cannon does 4 to 48.
  • The Kegwar does 1 to 6 with its claws.

Correct ways to describe damage are:

  • A pulse cannon inflicts 4-48 points of damage.
  • The Kegwar rips its prey for 1-6 points of damage.
  • The claws of the Kegwar inflict 1-6 points of damage.

Please note this again! ! ! Damage is not done to a target; rather damage is inflicted upon a target.

E. Good Names vs. Stupid Names

We hate stupid names. Out products are set in a dark future, not a future controlled by parents who cannot name their children correctly.

  • Basil the Phentari is a stupid name.
  • Phelonius Phentari is a good name.
  • Professor Amil Von Storen is a good name.
  • Dr. Prozac is a stupid name.
  • Eridani is a good name.
  • Vrilchusa is a stupid name.
  • Junkhousia is a stupid name.
  • North Adan is a good name.
  • We Be Bad Corp. is a stupid name.
  • Biocyberdyne is a cool name.

Names are important, for they set the tone for the campaign. If people were named Dick Hurtz and Buffy the Ram Python, no one would take them seriously. The mood and tone of Battlelords is grim and serious, not goofy and affectionate. Please take some time to develop good names for characters, planets, systems, places, etc.

F. Using Material from Other Sources

It is very helpful to read a wide variety of books and magazines, and see a variety of movies. These materials can aid an author in writing, and may be inspirational. However, when writing material for Battlelords, one must make sure that his ideas are original - not stolen or borrowed from another source. We have received material with blatant references to Star Trek, Aliens, and Star Wars. In fact, complete names have been borrowed from literature, such as Doctor Zhivago from the book by Boris Pasternak.

We are not impressed by plagiarism, yet an author may use other sources as a basis for original material. One may borrow some plot elements or characters types from movies and books, yet these elements should be changed so that they are unique.

An ancient Hindu proverb says that, "There is nothing new under the sun." Use sources, yet be original and synthesize your experiences into something new and personal.

It is important to note, that we will not and cannot print trademarked material. Avoid using names from your favorite sci-fi show etc.

VI. Writing Style

The boys at SSDC love writing that is gripping, gritty, and real. Materials should be a bit twisted, and should contain a healthy dose of humor. Read Showtime in the Battlelords main rulebook, or Crack of Doom in Uncle Ernie's Minions of Doom. These short stories are examples of the writing we like to read.

A. Voice

Use evocative language that captures the tension, anxiety and fear of the situation. The best way to help you choose the correct word, in order to express that gritty reality you have created, is by using a Thesaurus. No, it's not a dinosaur! It is a dictionary of synonyms and antonyms that can aid you greatly as a writer. We recommend Roget's International Thesaurus by Harper and Row Publishers. It is an invaluable resource for any writer.

B. Twisted

The Battlelords universe is a dark, dirty reality, in which death lurks in the shadows. Arachnids, cyborg assassins, street gangs, reflex missiles all can lead to one's untimely demise.

The universe is sick and perverted, however, here are some dos and don'ts:

  • Do not use vulgarity in your submissions.
  • Do not mention rape or sexual molestation.
  • Sexual innuendo, that is not blatant, is ok, yet remember kids play this game! Keep it clean. Let's not turn Battlelords into Smutlords.
  • Total Destructive Carnage is fine. In fact, it is encouraged.
  • As a rule of thumb, if your parent, girlfriend or priest would be outraged then do not write it.

C. Humor

Humor is important to any role-playing game, and Battlelords is not an exception. Add healthy doses of humor to strategic places in your manuscripts; yet do not turn your work into a farce. Manuscripts with goofy ideas, stupid names, and cartoonish atmospheres will be promptly returned with a letter of rejection. Battlelords, as was mentioned earlier, is a serious game set in a gritty, realistic science/fantasy universe. Though humor is encouraged, and appreciated, beware of turning your hard work into a comedy of errors.

We suggest that you purchase or borrow a style guide. These guides are tools that can only help your writing. These guides discuss grammatical rules, spelling and word choice. Below are a few of our recommendations:

  • The Modern Language Association or MLA Style Sheet.
  • A Manual for Writers of Term Papers, theses, and Dissertations by Kate L. Turbain.
  • The University of Chicago Manual of Style, for authors, Editors, and Copywriters.

VII. Closing Statement

Please remember to have your material proofread at least three times, by objective readers, before you send them to us. Thank you and good luck.

 

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